EpisodeS1E1619 min2019-06-05
Ars Technica - War Stories
How Subnautica Succeeded Without Weapons
Charlie Cleveland, design director for Subnautica, goes behind the scenes of the game's development and explains how they crafted an exciting and dangerous experience without allowing the player to fight back. Charlie shows some early prototypes for Subnautica, and describes why they decided to create a game with primarily non-violent gameplay.